Sorry to interfere again, frekk. No steam engines this time, I promise. 
The problem with Civ3, as I see it, is not the unlimited movement rails give. It's perfectly ok with me, as long as borders don't move. Peace-time infrastructure can handle large troop movements at ease. What bothers me is, that a player can take (very few) Workers and put rails nearly anywhere while battles occur. So, instead of a strategic importance, reailroad becoms a tactical utility for the player. That's something that really bothers me in the current model.
And an easy way to handle it, is to forbid building rails on the same turn the border moved (in tiles that didn't belong to you at the very beginning of the turn). In addition, require foreign rails to be transformed, because of the differences in carriage and engine models (Germans had that problems during WWII... Oh, shdt, I'm onto steam engines again
). Basically, your units would have to treat all conquered territiry as roaded at most, for the first turn you own it. How's that for halting a rails+cavalry blitz?

The problem with Civ3, as I see it, is not the unlimited movement rails give. It's perfectly ok with me, as long as borders don't move. Peace-time infrastructure can handle large troop movements at ease. What bothers me is, that a player can take (very few) Workers and put rails nearly anywhere while battles occur. So, instead of a strategic importance, reailroad becoms a tactical utility for the player. That's something that really bothers me in the current model.
And an easy way to handle it, is to forbid building rails on the same turn the border moved (in tiles that didn't belong to you at the very beginning of the turn). In addition, require foreign rails to be transformed, because of the differences in carriage and engine models (Germans had that problems during WWII... Oh, shdt, I'm onto steam engines again
). Basically, your units would have to treat all conquered territiry as roaded at most, for the first turn you own it. How's that for halting a rails+cavalry blitz?
There is always overlap in what is tactical and what is strategic. Everything that is strategic gets implemented at the tactical level.
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